A quick guide to the new FanTeam rules that will show you how to adapt and win big
TimeToDraft looks at the new FanTeam points system and gives you some simple tips to change your strategy accordingly.
Let’s talk about the biggest change for a start. FanTeam decided to discard the bonus system that was intricate and irrational in many ways. This move will definitely make the game more transparent and clear.
The bonus system was replaced by the following set of rules:
- New points system for the time a player spends on the field: 1 point for 1-59 minutes, 2 points for playing more than 60 minutes, 3 points for the full game.
- Impact metric evaluates the overall influence of a player on the final result. If a team wins a game when a player is on the field, he is set to receive one additional point. If a team loses a game, a player’s score is reduced by one point. After a draw a player does not receive or lose any points.
Here are some examples to illustrate the system:
- A player comes in the starting lineup, plays 52 minutes and is substituted when his side is leading 1:0. He gets 2 points (1 for the time he spent on the field and 1 for the Positive Impact).
- A player is in the starting lineup, plays 78 minutes and leaves the field with the score being 1:1. He earns 2 points (2 points for his playing time and 0 for the Impact).
- A player comes in the starting lineup, plays the whole game, but his team is defeated 1:2. Consequently a player bags 2 points (3 points for the playing time, -1 point for the Negative Impact).
- A player appears in the 53rd minute of the game as his team is losing 0:1, plays till the final whistle, and the game ends in 1:1 draw. He collects 2 points (1 point for the time spent on the field and 1 point for the Positive Impact).
We should also mention a new approach to the identification of an assist. A player gets 3 points for an assist in the following cases:
- Assists are official assists by the football association;
- Player is given a free kick or penalty, and his teammate scores directly from the set piece;
- Player hits a goalpost, keeper or an opposition player, and his teammate scores on the rebound;
- Player provokes an own goal for an opposition.
The advantages and disadvantages of the new system will be clear in the long run, but after the first week our experts have already noticed some aspects that influence the way you pick a team.
Super leaders no longer rule the game
The expensive and effective attacking players will be hit by the new system in the first place, as they won’t get any bonus points. Here is a simple explanation how the rule works. Manchester City plays a common home fixture and Sergio Aguero shows a strong display, making a hat-trick by the 56th minute. He is substituted as the manager wants to rest him ahead of the midweek Champions League game. Nicolas Otamendi replaces him on the field, making little impact as the match finishes 3-1. Under the previous rules Aguero would get 16 points (1 for the playing time, 12 points for 3 goals scored and 3 bonus points), while Otamendi would be awarded with 2 points (2 points for the time spent on the field). The 14-pont difference between the game’s hero and a common player looks fair. The new point system brings Aguero 14 points (12 points for the goals, 1 for the Positive Impact and 1 for the playing time), while Otamendi earns 4 points (1 for the Positive Impact and 3 for the playing time). The difference is 10 points and 4 points less which looks a bit absurd considering Aguero’s impact.
Defending midfielders come back
The old rules did not provide much for defending midfielders. Those guys cost pennies and returned from 1 to 3 points, depending on the clean sheets and yellow cards. Those players were the last to appear in the team. With a new system, these midfielders will turn into an effective weapon if the prices are unchanged. These players are rarely replaced during the game, and as a result they will constantly earn Positive Impact. We will see a lot of defending midfielders from the top teams making up to 5 points (3 for the playing time, 1 for the clean sheet and 1 for the Positive Impact).
Defensive strategies are more effective
The team behind a new scoring system might not predict that, but it is evident that the new rules make defensive approach much more appealing. Goalkeepers and defenders are rarely substituted, while attacking players are generally first to be replaced. You can pick 5 defenders and a goalkeeper and receive 18 points for the playing time. With a decreased impact of the strong attacking players and zero bonuses for their performances, a usual winger looks less productive and effective than a central defender, so you will consequently be forced to pick a defender.